Books/Book Chapters- Journals- Proceedings- Professional

 
Books/Book Chapters:
  • Cheney, A. and Nelson, P. (2011). Caring in the Zone: Fostering relationships in virtual learning communities. In G. Kurubacak and T. Yuzer (Eds.) Handbook of Research on Transformative Online Learning: Models for Social Equality. Hershey, PA: IGI Global.
  • Cheney, A. W. and Sanders, R. L. (Eds.) (2011). Teaching and learning in 3D immersive worlds: Pedagogical models and constructivist approaches.Hershey, PA: IGI Global.
  • Howard, B., Matzen, N.,& Tashner, J. (2011). Developing educational leadership in graduate students through cross-program collaboration in a 3-D immersive environment. In A. Cheney & R..Sanders (Eds.) Teaching and Learning in 3D Immersive Worlds: Pedagogical Models and Constructivist Approaches. Hershey, PA: IGI Global.
  • Matzen, N., Ochoa, L., & Purpur, G. (2011). At the intersection of learning: The role of the academic library in 3D Environments. In A. Cheney & R..Sanders (Eds.) Teaching and Learning in 3D Immersive Worlds: Pedagogical Models and Constructivist Approaches. Hershey, PA: IGI Global.
  • Riedl, R. E., McClannon, T. W., & Cheney, A. W. (2011). Moving to the worldvirtual: Affordances of 3D immersive environments for teaching and learning. In A. W. Cheney & R. L. Sanders (Eds.), Teaching and Learning in 3D Immersive Worlds: Pedagogical Models and Constructivist Approaches. Hershey, PA: IGI Global.
  • Cheney, A., Riedl, R., Sanders, R. & Tashner, J. (2010). The new company water cooler: Use of 3D virtual immersive worlds to promote networking and professional learning in organizations. In W. Ritke-Jones (Ed.) Handbook of Research on Virtual Environments for Corporate Education: Employee Learning and Solutions. Hershey, PA: IGI Global.
  • Matzen, N., Edwards, R., Barker, P., & Marklin, J. (2010). Collaborating to learn: Designing and building 3D immersive virtual learning environments for exploring STEM concepts in middle school. In S. Hai-Jew (Ed.) Virtual Immersive and 3D Learning Spaces: Emerging Technologies and Trends. Hershey, PA: IGI Global.
  • Williams, S. and Switzer, D. (2010). Assessing 3D virtual world learning environments with the CIMPLe System: A multidisciplinary evaluation rubric. In W. Ritke-Jones (Ed.) Handbook of Research on Virtual Environments for Corporate Education: Employee Learning and Solutions. Hershey, PA: IGI Global.
  • Cheney, A., Sanders, R., Matzen, N. & Tashner, J. (2009). Instructional design and pedagogical issues with Web 2.0 tools. In T. Kidd and I. Chen (Eds.) Wired for Learning: An Educator’s Guide to Web 2.0. Charlotte, NC: Information Age Publishing.
  • Cheney, A., Sanders, R., Matzen, N., Bronack, S., Riedl, R., & Tashner, J. (in press). A virtual world for collaboration: The AET Zone. In T. A. Mikropoulos, V. S. Pantelidis & C. J. Chen (Eds.), Virtual Reality in Education. Athens, Greece: Klidarithmos Books.
  • Gilman, R., Tashner, J., Riedl, R., Bronack, S., Cheney, A., & Sanders, R. (2008). Teaching IT through learning communities in a 3D immersive world – the evolution of online instruction. In S. Negash, M. Whitman, A. Woszczynski, K. Hoganson, & H. Mattord (Eds.), In Distance Learning for Real-Time and Asynchronous Information Technology Education. Hershey, PA: IGI Global.

Journals:
  • Bronack, S. and Cheney, A. (2011). Presence pedagogy as framework for research in virtual environments. International Journal of Gaming and Computer‐Mediated Simulations, 3(1). 79-85.
  • Bronack, S. and Cheney, A. (2011). Building community in virtual worlds: An introduction. International Journal of Web-Based Communities, 7(2). 151-156.
  • Bronack, S., Cheney, A., Riedl, R., & Tashner, J. (2008). Designing virtual worlds to facilitate communication: Issues, considerations, and lessons learned. Technical Communication, 55(3), p. 261-269.
  • Bronack, S., Sanders, R. Cheney, A., Riedl, R., Tashner, J. & Matzen, N. (2008). Presence pedagogy: Teaching and learning in a 3D immersive world. International Journal of Teaching and Learning in Higher Education, 20(1), p. 59-69.
Proceedings:
  • Williams, S., Matzen, N, Sanders, R., Roberts, E., Barker, P., McFalls, A., and Cheney, A. (2010). 3D virtual worlds for STEM instruction in middle schools: The STEM-ICT 3D experience. Proceedings of Society for Information Technology and Teacher Education International Conference 2010 (pp. 3645-3648). Chesapeake, VA: AACE.
  • Cheney, A., Matzen, N., Sanders, R., Bronack, S., Riedl, R. & Tashner, J. (2008). Social constructivism in a 3D immersive world. In C. Crawford et al. (Eds.), Proceedings of Society for Information Technology and Teacher Education International Conference 2008 (pp. 2922-2929). Chesapeake, VA: AACE.
  • Cheney, A., Bronack, S., Sanders, R., Riedl, R. & Tashner, J. (2007, August). Teaching and learning in a 3D immersive world: The AETZone model. Campus Technology 2007: Roadmap to IT Leadership Proceedings. Washington, DC.
  • Sanders, R., Bronack, S., Cheney, A., Tashner, J., Riedl, R., & Gilman, R. (2007, February). Education in the Zone: Dynamic learning communities in a 3D virtual world. IADIS International Conference Web Based Communities Book of Proceedings. Salamanca, Spain.
  • Tashner, J., Riedl, R., Bronack, S., Cheney, A., Gilman, R., & Sanders, R. (2007, January). Learning communities in 3D immersive worlds: Evolving online instruction. Proceedings of the Hawaii International Conference on Education (pp. 5853-5862). Honolulu: HI. Retrieved August 27, 2008, from: http://www.hiceducation.org/EDU2007.pdf.

Professional: